原帖由 chungundertaker 於 2008-2-1903:47 PM 發表 http://www.hkcmforum.com/images/common/back.gif
睇黎只係日本版先有既主題曲:icon101:
link :icon101:
http://blog.us.playstation.com/2007/11/14/video-of-new-research-conducted-with-playstation-eye/
sony eye新搞作?:icon101:
[ 本帖最後由 dtclaw 於 2008-2-2201:28 PM 編輯 ]
原帖由 dtclaw 於 2008-2-2109:26 PM 發表 http://www.hkcmforum.com/images/common/back.gif
http://blog.us.playstation.com/2007/11/14/video-of-new-research-conducted-with-playstation-eye/
sony eye新搞作?:icon101:
好耐了
我隻 eye 仲係一次都無用過
http://i3.yesasia.com/assets/79/614/l_p1010661479.jpg
http://i3.yesasia.com/assets/GalleryImage/r_g0000090336_0_01.jpg
http://i3.yesasia.com/assets/GalleryImage/r_g0000090336_30_02.jpg
銀色 :icon124:
GDC08: PhyreEngine, Sony's new (free!) cross-platform engine
Posted Feb 21st 2008 9:00AM by Andrew Yoon
Filed under: News
Quietly unveiled at yesterday's PSN session was PhyreEngine, a new "free to use graphics engine" from Sony Computer Entertainment. According to the presentation, the package includes full documentation, "70+ samples" and "full source code and artwork" of sample game templates. Working on both OpenGL and Direct3D, this engine will allow developers to more easily develop for the PS3 by using PC environments they're more familiar with. A "simple recompile" is supposedly all that's needed to make the game run on the PS3. Sony is promising "ongoing development and support" for the PhyreEngine.
The ramifications of this subdued announcement are actually quite significant. Three titles have been revealed to have used the PhyreEngine for development: flOw, GripShift and DiRT. Of those three, only one is exclusive to PlayStation. It appears that the PhyreEngine is truly cross platform -- Sony is indirectly contributing to the development of PC and Xbox 360 games.
But why make it easier to make games on a competing console? Well, it's undeniable that developers are increasingly focused on multiplatform development. It's been rather commonplace for developers to neglect PS3 with inferior and oftentimes delayed versions of multiplatform games. With PhyreEngine, Sony is making a much more attractive plea: make games on PS3 first, guaranteeing high quality games that will not only match their 360 counterparts, but in many cases can exceed them. Sony's message is clear: start games on the PS3, and they will be better for both PS3 and 360 owners. It appears to us that PhyreEngine is a crucial part of that plan.
More details of PhyreEngine will undoubtedly be unveiled later today at a GDC dedicated to what Sony has dubbed "the new hotness." Stay tuned.
http://www.ps3fanboy.com/2008/02/21/gdc08-phyreengine-sonys-new-free-cross-platform-engine/
原帖由 dtclaw 於 2008-2-2204:24 PM 發表 http://www.hkcmforum.com/images/common/back.gif
GDC08: PhyreEngine, Sony's new (free!) cross-platform engine
Posted Feb 21st 2008 9:00AM by Andrew Yoon
Filed under: News
Quietly unveiled at yesterday's PSN session was PhyreEngine, a new "free to...
做底左HD DVD 之後
PS3 下一個任務就係要要面對返大敵了 :icon101:
2k8...how to 走籃?:icon101:
[ 本帖最後由 Damn Kirby 於 2008-2-2402:41 AM 編輯 ]
原帖由 TinTin 於 2008-2-2305:23 PM 發表 http://www.hkcmforum.com/images/common/back.gif
做底左HD DVD 之後
PS3 下一個任務就係要要面對返大敵了 :icon101:
係咪做低都未定,有傳toshiba開放hd-dvd比大陸:icon101:
原帖由 Damn Kirby 於 2008-2-2401:06 AM 發表 http://hkcmforum.com/images/common/back.gif
2k8...how to 走籃?:icon101:
用R3?
原帖由 chungundertaker 於 2008-2-2311:54 AM 發表 http://www.hkcmforum.com/images/common/back.gif
係咪做低都未定,有傳toshiba開放hd-dvd比大陸:icon101:
wfc :icon042:
係日本同歐美無片再出係 hd-dvd 之下
HD-DVD 還可以做什麼 :icon042:
今日第一次 online 打 2k8
條街街最後一分鐘輸 4 分唔玩 :icon058:
原帖由 TinTin 於 2008-2-2404:58 AM 發表 http://www.hkcmforum.com/images/common/back.gif
wfc :icon042:
係日本同歐美無片再出係 hd-dvd 之下
HD-DVD 還可以做什麼 :icon042:
一拍兩散:icon101:
平平平平平:icon101:
原帖由 TinTin 於 2008-2-2404:58 AM 發表 http://www.hkcmforum.com/images/common/back.gif
wfc :icon042:
係日本同歐美無片再出係 hd-dvd 之下
HD-DVD 還可以做什麼 :icon042:
睇高清國民教育片, 比全世界睇清d國家既偉大:icon032:
原帖由 Damn Kirby 於 2008-2-2309:06 AM 發表 http://www.hkcmforum.com/images/common/back.gif
2k8...how to 走籃?:icon101:
進攻
O = 走位,球員會自動走去空位
X = pass口 = Shot/layup△ = 小跳步/ rebound
R1 = Direct pass
L1 = 戰術
R2 = 加速
L2 = Post Up
R3 = 口
L3 = move
R2+口/R3 = 入樽
L2+X = Alley oop
R1之後禁R2 = 傳比最前的人 (for fast break)
R2 + △ = Rebound (tip in)
防守:
O = Take charge
X = 轉人
口 = Steal
△ = Block shot/grap rebound
R1 = Direct change
L1 = Double team
R2 = 加速
L2 = 緊迫防守
R3 = 舉手
L3 = Move
帶波插花 = L2兩次後手運球=先禁R2跑一段小距離,將L3推後再快速畫四分一圓(好似出波動拳咁),畫買的方向就係向球買冇持波果隻手轉身=先禁R2跑一段小距離,放開R2,L3轉一圈,轉完後再按回R2
轉身(fake版)=禁實R2同L2,L3轉一圈First step=接波後禁實R2同L2再按L3,放開R2同L2
試步=接波後禁實R2同L2再按L3,唔駛放R2同L2
大輻度的切入=R2兩次大輻度的切入+轉手=R2兩次+反方向的L3
背對單打轉身=先按L2作單打,再禁實R2,再按L3向空位處
射波:
L3後+ R3=fade away
禁實L2再禁R3/口=擦板(先近+唔係正面先用得)
走籃:
剩係用L3帶波
上R3=花式走籃
前R3=快速走籃
後R3=上手走籃
入樽:
L3帶波(禁實R2)
上/前R3=花式入樽
後R3=花式入樽
下R3=大力入樽
Post Up:
禁實R2 andL2再拉R3向後=勾手(要夠近)
禁實L2再拉R3向後=fade away
先推R3向一面再快速推另一面=fake完之後第一時間上籃
傳波
傳地波係L1 + X
傳高波or alley opps L2+x
防守
方面加強就可以令電腦無咁易入波
當電腦射波時如果按唔切三角 務必要按正方形在射波球員前攘一攘
當然on -fire鮋球員在有人騷擾下一樣可以入
不過按正方騷擾已經可以大大減低電腦入波鮋機會
[ 本帖最後由 TinTin 於 2008-2-2405:49 AM 編輯 ]
謝謝天天大大:icon099:
我覺得真係好難玩:icon101: 尤其當3分不順的時候:icon101:
原來羅技真係有出joystick,不過都要2xx
咁我不如買番dualshock3:icon101:
原帖由 Damn Kirby 於 2008-2-2405:51 PM 發表 http://www.hkcmforum.com/images/common/back.gif
謝謝天天大大:icon099:
我覺得真係好難玩:icon101: 尤其當3分不順的時候:icon101:
查實你可以唔用 R3, R2+口 已經等於入樽同走籃
用R3 只係玩花式
用內線 Post Up 好易入波
再唔係用屈機戰術﹐pick & Roll ﹐單擋之後中鋒會衝入內線﹐你一比波佢就可以入樽 :icon101:
原帖由 TinTin 於 2008-2-2510:26 AM 發表 http://www.hkcmforum.com/images/common/back.gif
查實你可以唔用 R3, R2+口 已經等於入樽同走籃
用R3 只係玩花式
用內線 Post Up 好易入波
再唔係用屈機戰術﹐pick & Roll ﹐單擋之後中鋒會衝入內線﹐你一比波佢就可以入樽 :icon101: ...
我用warriors,3分成日踩界:icon101:
籃板又差:icon101: 成日比人屈offensive rebound:icon114:
原帖由 Damn Kirby 於 2008-2-2406:47 PM 發表 http://www.hkcmforum.com/images/common/back.gif
我用warriors,3分成日踩界:icon101:
籃板又差:icon101: 成日比人屈offensive rebound:icon114:
查實你係玩緊 demo 定已經買左
改 game 電腦 off Reb 到 30 左右吧
去 coach 果度改戰術吧﹐快攻既方針全部 100 :icon101:
用 harrington 企外線﹐之後 call 單擋﹐單擋之後就算無空位﹐但假如守你果個轉左係 pg 之類﹐你都可以放心射了 :icon101:
狂 online 對戰中
好多人用 kobe 屈機﹐一入禁區就2,3 個人係前面都入 :icon101:
用太陽同勇士比佢屈到 double team 都唔掂 :(