mouse88 發表於 2006-9-14 19:56:46

fm2007 是更新還是革新?

我睇完官方blog後
我覺得是革新
新的系統多了很多有用的function
如可以搵球員介紹其他球員加入,可以讚/彈球証會影響球証同球員,可以搵自己隊既球員幫手訓練年青球員等等,都是現實足球常有的事

阿爆 發表於 2006-9-14 20:19:32

咁講其實集集都叫革新ga 啦... 除非如果新一集只係多左一樣顯然而見既新function 你就唔當係革新而當更新既ja...:icon035:

hang 發表於 2006-9-14 20:54:38

fm2007係一隻新game推出............

阿爆 發表於 2006-9-14 21:04:32

原帖由 hang 於 2006-9-1408:54 PM 發表
fm2007係一隻新game推出............
.......:icon110: 你好似唔多明開Topic 個位講咩wor..... 集集都叫新game ga 啦....:icon088: 咁淨更新 data 跟住出一集新FM 係叫新game , 更新data + add new function 都係新game ga ma......:icon088:

asakou 發表於 2006-9-14 21:22:15

係fm2007有冇個funtion係buy and loan??(姐係好似曼聯買小董咁,買完即外借搞工作證)

mouse88 發表於 2006-9-14 22:17:13

我記得2005去2006係冇咩新野多左wor

阿爆 發表於 2006-9-14 22:23:09

原帖由 mouse88 於 2006-9-1410:17 PM 發表
我記得2005去2006係冇咩新野多左wor
無咩即係有啦... 即刻醒起係teamtalk~ 咁已經唔係淨係純update data 啦

我都話lol , 除非冇咩新野多左你就唔當係革新而當更新既ja...

mouse88 發表於 2006-9-14 22:24:20

FM2006 feature list
Added on 29/09/2005 @ 16:00:00 in General

Want the lowdown scoop on whats in Football Manager 2006? Look no further!!!

Over 275,000 players and staff (277,385)

Over 5,000 playable teams in 50 countries leagues.

Previously unannounced features

‧ Quick Flicks -- For easier browsing around the game world, SI have introduced quick flicks at the top of the screen.

‧ Tutorial -- A 30,000 word tutorial for those who have found previous SI game's a bit daunting. Each screen has it's own tutorial with hyperlinks to any area of the game you need help with.

‧ Internet Play improvements - Packet size has been optimised on screens with a large bandwidth requirement in order to improve network play.

‧ Graphical Attributes -- Bored of numbers? Why not use bar graphs instead. With a quick change in the preferences section, your players stats will be shown in graphics, rather than numerically.

‧ New Comparison screen -- Comparing two players has never looked prettier.

‧ Fair Play -- extra places are available in continental competitions for those teams in the top flight who play fair. So you'd better tell your team to not get booked!

‧ Finance Graphs -- tracking your finances is now much easier with finance graphs.

‧ Height & Weight -- for the first time, Sports Interactive have introduced heights and weights for the players in the database.

‧ It's Speedyfastier -- creating new games and loading times are now significantly reduced, despite the level of detail remaining.

‧ Tactic change panel -- an easier way to edit your whole teams individual tactics, rather than having to change each player separately.

‧ Saved game compression -- for those who are running out of hard disk space, saved game compression, err, makes your saved game smaller.

‧ New match engine look -- dugouts appear in Football Manager 2006 for the first time, along with technical areas, and a little icon when a player has a minor injury.

‧ New skins - Thanks to Kev Radestock (Chameleon) & Gavin Thomson (Cappuccino) from the Sports Interactive community, we are proud to present the 2006 versions of the their hugely popular skins in the box of Football Manager 2006.

Previously announced features (now with added commentary)

* Half Time Team Talks - Interact with your team at half time, or with individual players. Can you turn a 1-0 loss into a 2-1 win with your comments?

* Unhappy Player Interaction - How do you cope when one of your players is unhappy with their role in the team? You now get the chance to talk to the player and try and find a solution to his unhappiness.

* New Training Module - Much easier & quicker to use, the all new training module give your backroom staff a real purpose in the game, with much more obvious effects on the players.

* Referee Profiles - An easy way to see how harsh the ref for your next game is likely to be, with profiles and league tables.

* "Basic" and "Advanced" player positions, with the advanced positions with their own special screen in the game, with also reveal the players preferred moves.

* Manager Contracts - The SI community have been asking for them for years, and now they are in. Interact with your board, negotiate your transfer budgets, and your wages.

* Virtual player contracts -- Have you ever spotted a "greyed out" player making up the numbers in your squad who could actually make a difference? Ever tried to manage a lower league side and find that you can't sign enough players to even make up the squad for the season? Well, now you can, by offering the "virtual" players contracts, and letting them live their virtual dreams of becoming professional footballers.

* Snapshot - a great new screen in the game that gives you a homepage of all of the info that you need as a manager -- budgets, forthcoming fixtures, a competition overview, team stats and lots more.

* Man Of The Match news -- A new regular news item giving feedback on the man of the match for youth & reserve games, as well as key first team matches.

* Increased Tactical options -- You can now tweak those tactics even further, with options for players to interchange positions, more specific target man instructions and even wasting time!

* Key highlight replays in match engine -- Want to see match highlights over and over again? Key highlights are now instantly replayed for those managers who want to pick every move apart.

* Formation panel on match screen -- An easy way to see the formations of both your team and your competitor at the same time without having to pause the match, updated live.

* New shirt graphics -- Thought the team kits looked good in FM2005? With thanks to the FM community, and especially Jesper from fm.lemonish.net, they now look even better. And with licenses galore, there will be more real life kits in FM2005 than any previous Sports Interactive football title.

* Match Commentary revamp - Heaps of new commentary lines used in match for added atmosphere and detail to identify what's happening on the pitch.

* "Player Form" & "Player Stats" screens - More pertinent information regarding a players form and match stats, presented in a user-friendly manner.

* "Quick" tactic mode - Now you can shout from the touchlines to make small or full tactical changes without having to stop the match.

* Improved match engine realism - Working with Ray Houghton, the ex-Liverpool and Republic of Ireland player, SI have analysed every area of the match engine looking for areas to improve the engine to make it the most realistic experience ever.

* Injury module revamp - No more "physio reports" needed after injuries as the physio's now come to you. Full feedback on injuries, including various treatment options.

* General UI improvements - Improvements to the user interface make it easier to find your way around the game and reduce the amount of mouse button clicks.

* Ticker Bar - Not only can you gain score updates during matches but a configurable news ticker bar updates you on news from around the globe, or just locally if you prefer.

* Media overhaul - Loads more information is now given through news items using an all new "player bio" system, this is inclusive of, but not limited to, club landmark year news, better feedback on your start as a manager, more celebration of success and much more info about players in media items.

* Full Time Team Talks - With the addition of Half Time team talks to Football Manager 2006 , Sports Interactive felt it only fair to add full time team talks to allow you to comment on team or individual performances at the end of the match to the players. How will they react?

Zinedine 發表於 2006-9-15 03:52:01

原帖由 mouse88 於 2006-9-1410:17 PM 發表
我記得2005去2006係冇咩新野多左wor

淨係身高ge加入已經係大革新啦~:icon124:

andres_tabris 發表於 2006-9-15 09:48:41

身高印象中歷代都有, 不過是隱藏數值

iveryloveberry 發表於 2006-9-15 09:54:27

fm07比06更加真實

我比較期待比賽個陣既畫面好D

好似射死角都會唔入既程況希望可以改善!!!

D-Joe 發表於 2006-9-15 12:30:02

希望有球迷暴動,衝落場慶祝等等

hikki 發表於 2006-9-15 12:44:46

其實我想加多D紀錄既野
例如:最長不失球,平均年齡最輕球隊,最快入球等等
因為而家既資料太大路:icon117:

steve 發表於 2006-9-15 14:55:12

有投訴球證已經好好:)

titus_wong 發表於 2006-9-15 17:22:07

最好有返cm年代果個可以同fa傾推遲比賽日期既function....

杰少仔 發表於 2006-9-15 19:24:28

如果話轉engine叫革新,改進engine叫更新可以吧

CM3->CM4 呢d先叫革新

mouse88 發表於 2006-9-16 16:09:26

原帖由 杰少仔 於 2006-9-1507:24 PM 發表
如果話轉engine叫革新,改進engine叫更新可以吧

CM3->CM4 呢d先叫革新
佢今集好似都會改engine
不過點改就唔知la
佢好似話會改靘d個match disply
唔知會改成點
2d我覺得而家都做到盡
個engine入面d野就唔知點改lu
希望佢唔好攪到好似fifa咁
分做3個engine
用3個engine出黎既結果可以好唔同
同一隊波同一比賽
每個engine試10場
會好明顯睇到
有好大分別

杰少仔 發表於 2006-9-16 16:49:44

原帖由 mouse88 於 2006-9-1604:09 PM 發表

佢今集好似都會改engine
不過點改就唔知la
佢好似話會改靘d個match disply
唔知會改成點
2d我覺得而家都做到盡
個engine入面d野就唔知點改lu
希望佢唔好攪到好似fifa咁
分做3個engine
用3個engine出黎既 ...
睇screenshot,除左換左近似fm2006玩家最愛的skin外,我睇唔出同FM2006有咩大分別......如果係成個engine轉既,做到咁都幾失敗..

天空仔 發表於 2006-9-16 16:55:07

load時間快d就得=,=

畢加索的馬 發表於 2006-9-16 18:54:53

愈講令我愈期待
頁: [1] 2
查看完整版本: fm2007 是更新還是革新?