PaulC對於training bug的結論
Have had a look at one of the saves ( Sheff Wed ) and there are a couple of factors at play:1) There is a bug where the PA being used to decide how much training can improve a player immediately is being read slightly inaccurately. The effect will likely be that older players will improve less than they might otherwise, and younger players of decent CA will improve more than they should. This anomaly will be fixed in the patch.
2) There are issues with rounding at play as well. The attributes are actually stored on a larger range than the 1-20 shown, and then rounded up or down for the screen. So lets imagine that you have a player who effectively has 18.6 for dribbling, and that is reduced by .2, then the screen will show a decrease of 1 even though in reality its only .2. Short of showing attributes as fractions or showing them on a larger scale there is little we can do about this apart from explaining the situation here so you all understand it.
Hope this helps,
Paul
Lets say player X has 18.5 in 3 attributes, and 18.1 in a very important one. The important one increases to 18.4, but CA doesnt change. This means that the others may have to go down - ( lets say 0.1 ) to compensate. This would bring them all down by 1 on the screen, while the one that went up wouldnt change on the screen. That would look to the user like the player had gotten worse, although in reality he hadnt.
1\而家有個bug係:
年紀大的球員, 能力比正常會升得慢左
而ca高的年輕球員, 能力就升得快左
呢個bug會fix
2\球員能力不停下降的原因
係小數位四捨五入的顯示問題
即是當睇到球員的數值跌左1
實際上可能只係跌左0.x點
training方面係無問題的
而且因為fm的球員能力只有1到20
所以呢種滿江紅的情況係無得改喎
(反正AI的training都係一樣差
所以都無所謂啦)
大家繼續玩:icon034:
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