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..........At this stage, we noticed that the matches were taking a lot longer to process, due to the extra calculations that were going on to fix the closing down issue, and the aforementioned other changes that developed from this.
We decided to release the beta patch as we were unhappy with the speed decrease, but also felt it necessary that people could play the game, with us thinking that it was only the speed issue that needed to be sorted.
The beta patch threw up some more confidence issues that we hadn't seen, so those needed to be fixed aswell, and Paul and a coder on another project set about optimising the match engine.
The optimisation took slightly longer than we were hoping, and the match code then went into test internally here at SI (we've kept a lot more testers here than we would normally do after a game has come out to ensure that lots of testing is done on the patch) and what we call our "Dream Team", which is some of our most constructive vocal posters on these forums over the years. This threw up a few more match engine issues, and balancing issues compared to real world stats due to, as I mentioned earlier, any tiny changes in the match engine, even optimising, causing other issues to occur.
The stage we are at now is that Paul is finishing off some match engine tweaks over the next couple of days, and we'll then get that version out to the Dream Team and the QA guys, and get it tested over the weekend. If that all goes without a hitch, you can expect a patch early next week - it takes a day or so to build all the different versions of the patch that are needed.
If this testing doesn't go as well as we hope, and more problems are found, then I'll add to this thread, and give a new estimated timeframe.
There are no promises with any of this - I just wanted to explain the processes, which hopefully I've now done. ..............
~from SI forum
唔好叫我譯左佢做中文..
想要中文譯本的,
請耐心等待你們的"漢化包"
[ 本帖最後由 HackerWong 於 2007-11-15 05:46 PM 編輯 ] |
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