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發表於 2007-6-8 22:55:07
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官方tips,包無死
Team talks
Half-time team talks are essential to undertake If you haven’t already set a precedent that you’re more of a tactician and leave the motivation to the assistant manager (ie. Set the option in ‘manager preferences’ to ‘Assistant Manager handles team-talks).
If you fail to do a team-talk without this option set then the players will presume you’re extremely upset with their performance as you’ve failed to even enter the dressing room, in extreme circumstances (ie. You’re 5-0 down in a local derby) this might motivate them to try harder, however in most circumstances it will just ensure they aren’t particularly happy with you.
The overall team mood you set for a team-talk should reflect how you believe a teams performance is going and acts as a guide for how you approach the teamtalk. When setting up a team-talk I tend to think in my head about how I’d approach such a situation in real-life.
For instance if my team is losing 1-0 at half time but have been playing well generally then I’d want to do a team talk which tells the team they’re performing well and to ‘keep at it’, I’d then pick out a player or two who have been doing exceptionally well during the match and set their performances as ones to be aspired to by their team-mates.
In game terms this is the equivalent of setting the team mood to ‘sympathetic’ and then setting the individual team talks for certain players to a positive level, i.e. ‘pleased’ or ‘delighted’.
If you follow this approach of considering how you’d do the talk in real-life you’ll probably find your talks go reasonably well and even inspire the occasional turn-around in a match (which can be incredibly satisfying).
If a team talk has had a large effect (either positive or negative) upon a player then you will sometimes be able to pick up on this by spotting certain commentary during a match (ie. Player ‘x’ appears to be fired up etc.). This is a useful guide for ascertaining how successful a team-talk has been on certain members of the squad.
It is important to note that there is no such thing as a ‘perfect’ team-talk and it is generally unavoidable that a talk which is very positive on some players might be lost on other members of the side.
If you set too many individual team-talks then this will dilute the overall team talk message to the squad.
If you set enough that one of the other options than the team mood is prevalent then this mood will replace the team mood setting (ie. If you set the team mood to ‘must try harder’ but set 7 players individual settings to ‘pleased’ then the effective overall team talk message to the squad is ‘pleased’.
A simple and safe way to use team-talks while getting to know your players. If you’re worried about using team-talks and their potential effects then I’ve indicated a relatively simple system below for giving out ‘sane’ talks to your team which should work reasonably well with most players, While it won’t help motivate people in an optimal manner it should help while you’re settling into the new game.
Match Situation Player Rating Morale Suggested Talk
Doing Well Below 7 Above okay Encourage
Doing Well Below 7 Okay or below Encourage
Doing Well 7 Above okay Pleased
Doing Well 7 Okay or below Delighted
Doing Well Above 7 Above okay Pleased
Doing Well Above 7 Okay or below Delighted
Doing Okay Below 7 Above okay Encourage
Doing Okay Below 7 Okay or below Encourage
Doing Okay 7 Above okay Pleased
Doing Okay 7 Okay or below Pleased
Doing Okay Above 7 Above okay Pleased
Doing Okay Above 7 Okay or below Delighted
Doing Poorly Below 7 Above okay Encourage
Doing Poorly Below 7 Okay or below Encourage
Doing Poorly 7 Above okay Encourage
Doing Poorly 7 Okay or below Pleased
Doing Poorly Above 7 Above okay Pleased
Doing Poorly Above 7 Okay or below Pleased
When using this table please ensure that you only set personal talks for around 3-4 players maximum, any more than that and you run the risk of spending too much time with individual players and diluting the effect of the overall team-talk.
A similar system can be employed for post-match team talks and each while not spectacular in effect will ensure a relative sanity to your team talks. |
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