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原來我錯左, PC FIFA2009

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發表於 2008-7-2 21:07:30 | 顯示全部樓層 |閱讀模式




 樓主| 發表於 2008-7-2 21:07:51 | 顯示全部樓層
A few weeks back we askedOS Forum members to submit their questions for the FIFA 09 Productionteam. Below you will find the answers to the first batch of questionsfrom FIFA 09 Line Producer for PS3 and Xbox 360, Dave Rutter.
OS: Whatis being done to make FIFA feel more organic on the pitch? In otherwords how are you guys trying to make games more random and allow morecreativity? It seems like FIFA sometimes falls into the trap of beingtoo much about doing one or two certain tactics to get chances/scoregoals so that's where the question stems from.

Dave Rutter: Funnyyou should say that…one of the major focuses this year has beenprecisely that. If you think about how football 『works' there's an ebband flow. One team has the upper hand, then the other. One team ispushing hard, say for an equalizer in the last few minutes, ordefending deep in the last 5 minutes against that team. We'veconsciously acknowledged this in FIFA 09 with our new Custom TeamTactics system. As part of Team Management you'll be able to edit 11tactical sliders to change attacking and defending parameters of yourteam. Think of it as being the first team coach and being able todictate how your team plays on the pitch. There is roughly 140attacking and 40 defensive options. One example is to adjust theDefensive Mentality – in a high setting you'll have nine playerspushing into your opposition half trying to cut-out play in much thesame way as in the team pushing for a win, desperate to get the ball nomatter how vulnerable that leaves you defensively. To counter this, theopposition could play a long, lofted ball over your last man and yourstriker will probably have 30 yards of space to run into between thelast defender and the goalkeeper. The opposite example is low DefensiveMentality. Choose this option means your defensive line is deep leavingvery little space for the attacking team to play in your half of thepitch. An attacking team is going to be met with a 10 man defense – sothey're going to need to use some pretty inspired quick passing andmovement to get near goal.
CustomTeam Tactics completely changes the dynamic of all of the players onthe pitch for the team that has the tactic applied. Just like real lifeit isn't just about short passing or long passing. The important thingis the support play and how your team operates as a unit to besuccessful.
Hopefullythat helps you get the idea. The even more impressive part is oursuperb global data collection team is seeding the top leagues withaccurate tactics to ensure you'll be able to recognize the dynamic,fast paced counter attacking style of Man Utd. with the pretty passinggame of Arsenal. Literally. Oh – and you can edit these yourself,assign them to your own team, or opponents, and even play them online.And using the Quick Tactics section of team management you can assign 4of these Team Tactics to the D-Pad to trigger manually during the game.FIFA will never be the same again.

OS: Will there be more varied ways to attack the pitch? In otherwords it seems like sometimes FIFA is too much about pinpoint passingall the way down the pitch (until a final cross or lead pass to astriker), whereas in real-life there's a lot more playing balls tospaces on the pitch.

Dave Rutter: Soit'll be much more varied. Imagine a team with Long Passing set incustom team tactics. They're not going to be successful if they'rehoofing the ball up the pitch to tiny Michael Owens. You need a PeterCrouch or somebody like that as a target man in the middle. Not onlythat, but the personality of the rest of the team needs to be changedentirely to support that style of play. You need your midfieldersfollowing through their runs in the middle to support any knock on fromyour equivalent of Peter Crouch. Conversely you don't want your playersdisappearing off on long runs if you've got your team playing a shortpassing game. The sliders don't just do what they say on the slider.They entirely change the way your team supports, positions and makesruns, how fast and slow they do it, and with how much aggression. We'vebeen amazed at how powerful a tool it is.


OS: Tell us more about Custom Team Tactics?
Dave Rutter: So you can see the depth and breadth ofthe 11 tactical sliders they're  broken down into 3 buckets below…the 2extremes of each slider are described.

Defensive Tactics: When you don't have the ball
  • Mentality – Press Entire Pitch v Press own Half
  • Aggression – Close Down & Contain vs. Double Player Press & Slide Tackles.
  • Width – Narrow & Compact  vs. Wide & Man Marking
  • Positioning – Covering Line vs. Straight Offside Trap.

Attacking Tactics: Build Up Styles – When you have the ball in the first 2 thirds.
  • Passing – Short vs. Long.
  • Speed – Cautious vs. Fast.
  • Positioning – Organised vs. Freeform.

Attacking Tactics: Chance Creation – When you have the ball in the attacking 3rd.
  • Passing – Safe vs. Risky.
  • Shooting – Little vs. Lots.
  • Crossing – Little vs. Lots.
  • Positioning – Organised vs. Freeform.
OS: Will Be A Pro mode turn into a career or season mode?

Dave Rutter: Absolutely– we're giving you the ability to be able to chose or create a proplayer, and play as that player for four seasons. During those fourseasons you'll get to grow your chosen player with experience pointsgained from completing games and challenges. Your reputation willincrease until hopefully you'll get spotted by your internationalmanager and get called up to play. Once you're in the internationalsquad your ultimate aim is to become captain and an InternationalLegend. If youget a bit tired of this, though, you'll be able to play the modeunlocked – taking control of anyone else in the team, or even get amate to play with or against you.
OS: Whatimprovements are being made to Be A Pro mode online? For example canhosts kick a player in Be a Pro games; is there a party system so agroup can stick together; is the mode bigger than 5 versus 5?
Dave Rutter: Yes,yes and yes. We've introduced a heap of changes to the system asrequested by fans, and we're rolling out a massive new online game modethat I can not talk about – yet!



OS:
Has the Be a Pro camera been improved, especially for corners?

Dave Rutter: Ithas changed in lots of ways. We've improved it on corners, and you canalso edit the camera distances to you hearts content. We've also got aquick zoom out function to let you see the state of play from higherup. We're also allowing users to play Be A Pro with standard gamecameras too.

OS: Will there be more tweaking of the ball physics?


Dave Rutter: We'vedone quite a bit. We're really happy with the way the ball zips aroundrealistically – and we all loved the first ball bouncingin-off-the-bar-and-out-again-goal, as well as post-to-post rebounds.You can use spin on the ball really beautifully in free kicks…

OS: Tell us how you have improved physical play?


Dave Rutter: It'samazing. Jostles are now free – so you can press a man, pull out of it,drop back into it once you've got an extra yard, etc. In FIFA 08 itfelt a bit on rails – now it's totally free. And with the work we'vedone on player attributes you can really feel the difference betweenplayers who are strong versus weak, big versus small, and fast versusslow. You need to appreciate the players for what they're strengths andweaknesses are and play to your advantage…




OS: Will there be collisions and or injuries when challenging for headers?

Dave Rutter: Yep – they're magnificent as well. Everything from little imbalance stumbles through to brutal crumpled heaps.


OS: How has the game speed changed?

Dave Rutter: Atthe moment we're sticking with a speed between FIFA 08 and UEFA Euro2008. We're tweaking and tuning all the time, and we're toying with theidea of speed setting in options at the moment.


OS: Will there be referees on the pitch?

Dave Rutter: Yes – and assistants.


OS: Will there be quick restarts?

Dave Rutter: We've got quick rematch in online if that's what you mean?

OS: Can we add players to the wall and have them charge forward?


Dave Rutter: We've not added player adding to the wall – but you can jump and rush on command

OS: Can we bring up the keeper towards the end of the game on corners?


Dave Rutter: If you've got the right mentality set (HIGH) in Custom Team Tactics then it'll happen if appropriate, yes.


OS:Has player switching been improved (more accurate and faster)?
Dave Rutter: Yes,we have done a lot of work on auto-switching and switching players whenyou want to choose them. At the moment we believe it is significantlyimproved over last year and I would also encourage people to go intothe game options controller set-up to adjust the switching mechanics tovery manual or very automatic. Manual works better for most people inmost circumstances so I would suggest giving this a try as well.



OS:
Is there a way to kick with the outside of a player's foot?
Dave Rutter: HAH!Yes – we've added Finesse shots which allow for some of the mostsublime moments in the game. By holding R1/RB your player will take amoment to place with finesse the shot…We've made some beautiful videosof some amazing finishing.


OS: Can we use/save edited formations/lineups online?


Dave Rutter: Yes,and Custom Team Tactics, too. And your totally customizable controllerset up too! You can completely customize your controller, creating yourown controller configuration, assigning actions to the buttons exactlyhow you like them for complete control.
This was a huge request from gamers last year.




OS: Whathas been done to address back line/defender A.I.? For example it seemsthey pinch in too far sometimes which allows for wing play to be overlydominant

Dave Rutter: Yep– it was pretty bad. A lot of goals were being scored from crosses.We've done a lot of work on that, and also on Goalkeeping AI. You'llsee the goalkeeper make better decisions about positioning, come awayfrom the goal line at the right moments, getting down on shots a lotmore intelligently and a lot more authentically. We have alsointroduced a new system this year which enables the goalkeeper to reactto what is occurring on the field in real-time. So if the goalkeepermakes a dive and realizes he's not going to save the ball he can halfchange his mind to try to get an arm or a leg out to try to at leastdeflect the ball to make the save.



OS: Does the CPU make more errant passes?
Dave Rutter: Sometimes
Check back here often and I'll answer more of the questions that have been posted in recent weeks.
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發表於 2008-7-2 22:03:13 | 顯示全部樓層
x盒畫面咋?
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 樓主| 發表於 2008-7-2 22:10:11 | 顯示全部樓層
原帖由 麥記 於 2008-7-2  10:03 PM 發表
x盒畫面咋?
你真係覺得xbox可以做到呢個畫面?
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 樓主| 發表於 2008-7-3 07:07:06 | 顯示全部樓層
除左列貝利個張

其他好似係xbox360

sory
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 樓主| 發表於 2008-7-3 07:10:13 | 顯示全部樓層
FIFA 09 First Look
Revealing the new control scheme exclusive to FIFA 09 on the PC.
by Bill Barnwell
July 1, 2008 - The announcement that EA Sports was discontinuing Maddenproduction for the PC wasn't truly painstaking to those who had playeda stagnant version on PC for years. The bigger concern about theannouncement was what it could possibly hold and reflect with regardsto EA producing sports games for the PC across the board in the future.

One game that appears to be immune to potential extinction on the PC isthe FIFA series. Perhaps owing to its large European fanbase, FIFA'snot likely to disappear off of PC's anytime soon. Furthermore, when welooked at the PC version of FIFA 09 at the EA Canada studio recently,we saw a game that was actually being developed as opposed to simplybeing maintained. The PC version may very well be the most intriguingrelease of FIFA 09, owing to a new control technique.



Franck Ribery makes his move.

For those of you who don't like using a pad when playing games on yourPC, FIFA 09 has a solution that reminds us very much of the "Call YourShot" technique from Madden 09 on the Wii, although it was dreamt upentirely independently in two separate EA studios. A new input systemallows you to use your mouse along with the traditional keyboard inputin new, different ways. You can now click on a player to select him indefense; offensively, you can select a player and then click an openspace for him to run into. By using more force with your click, you canhave a player move beyond the screen into the space behind it; lessforce allows him to make a shorter run.

The separation here is very tangible: Instead of controlling a playeror two, as you do now in the game, you can virtually control an entireteam at once. The idea, according to FIFA 09 PC Line Producer PaulHossack, is to go outside the box and use features from other genres insports games -- here, first-person shooters. "As game designers, and asa game lover myself, the amount of control available in first-personshooters is ideal; it's a very intuitive control", Hossack said. "We'renot taking advantage of the controls on the PC, so we startedprototyping this type of control last fall, and it was only after acouple of months that that mouse idea came up."

Off to the races.

The other improvements to the game focus primarily on visuals and internet integration. With regards to the former, thegraphics engine in the game has been improved to the point where,Hossack claims, the visuals in the PC version of the game are the sameas those in the 360 and PS3 console version, including the same heads,bodies, kit details, and lighting effects. The game'simplemented 3D grass and added a high-resolution ball. You'll noticeeverything from player veins to wrinkles on their uniforms if you lookclose enough.

The game has also implemented many of the same animations that you'llsee in the PS2 version of the game; there's 350 new animations in thePC version strictly relating to collisions alone. The new shieldingeffects seen in the PS2 version also appear on the PC.

The front end of the game also features several new widgets, designedto integrate the Internet content available to users playing on PCswith the game itself. After specifying a favorite club, you'll beprovided with updated news on the team, details on your online profile,further details on who's online to play in a match, and updates on theinteractive leagues using the game's "Rivals" mode, which allows teamswho support real-life clubs to play their opponents in FIFA.

For more details on FIFA 09 for the PC, check out our PC-specific interview with Paul Hossack on the next page.
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