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發表於 2009-7-24 14:15:22
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Midseason Changes
As announced at the start of the season, we delayed the most recent game engine upgrades until Saturday's games. To remind you, these changes were announced part-way through Season 8 and a summary can be found in the news post entitled "Game Engine Updates (Scrimmages)". The modified game engine will be in use starting with today's private league games. Thank you again to the many players who helped give us feedback at every stage of our development process.
We are also pleased to announce that the new television contracts have been signed, and teams will receive updated money starting with their next economy update. In the future, these contracts will be revised one per season, during the offseason processing.
As a response to the suggestions of many of our users, we will be implementing a few minor changes to the way we handle forfeits starting immediately.
Currently, a team which forfeits loses the game 25-0, and the game is treated normally for the purposes of training, game shape, and team effort. After the changes, a forfeit will still be recorded as 25-0, but the league standings will consider a team that forfeits to be below all teams with the same win/loss record, regardless of point differential. Furthermore, a forfeiting team will receive no training minutes for the game. The team effort will still have the same effect as before.
Finally, in the event of a double-forfeit during a Playoff or National Tournament game, the home team will be declared the winner and will advance.
Our goal is for BuzzerBeater to remain the most realistic basketball simulation available, and your continued feedback helps us make the necessary modifications. Thank you again for all of your input! |
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