Killing Off a Game
Many people seemed to have experienced a series of near miraculous comebacks by AI teams and find it frustrating and unrealistic. However, it is simple to stop. The assumption here is that the half-time team talk makes a huge difference to the second half performance. In the case of the AI manager it must be assumed that he will try to get them to score quickly in the second half to give them a chance, and change formations to try and make that happen. He will also try to give them hope in the half-time talk.
Thus, the human manager must proactively set up a system to stop this happening. The assumption is that if the AI team fails to score in the first 15 minutes of the second half they will suffer a morale drop and can be picked off again. So, the human manager must time waste, narrow the formation, set the team to a slightly more defensive mindset and counter attack. Passing type and tempo will be altered depending on the player abilities. This should kill off the game, and chances may start to appear for you gain near the end.
For the rest of this post, I will focus on some tactical frameworks that can be used by correctly employing the above theories. In these frameworks the team quality is related to the relative ability of the squad in the division it is playing in, not in the more general sense that Barcelona are quality and Maidenhead are not!
Framework One: High Quality Team Playing at Home
This requires a framework that focuses more on attacking than defending and is possession centric. Thus, the team should employ a wide formation, with wing/full backs on a reasonably attacking mentality to provide support for the midfield, with only the central defenders needing to mop up the ball at the back. Possession is important, so a slow tempo, short passing game should be employed for most of the match, but the manager should be willing to tweak to a higher tempo for short bursts to create chances if none seem forthcoming.
In general, the midfield need not close down hugely, but it may be worthwhile to man mark/close down the opposition’s most dangerous midfielder and rush their defense with the strikers when they have the ball to force hurried, aimless clearances. The midfield should also look to push forward, with one more defensive minded player covering the back line. To help the midfield get into position to help the front line, it would be worthwhile having one forward hold the ball up, which allows the midfield to get in front of him and into space.
Once the game seems won, up the time wasting level, narrow the formation and tick counter attack. If your team has excellent passers use slow passing and just let your wide midfielders and forwards break, with the rest of the team staying back. With slightly less talented passers, switch to direct, high tempo passing and play down the channels. That way you will quickly get the ball down the pitch and force them to build again.
Framework Two: High Quality Team Playing Away
This requires a framework that is defensively sound but lethal on the counter. The team should employ a slightly narrower formation than at home, with a more direct, higher tempo approach to passing. The wing/full backs must be almost as defensive as the central defenders and get forwards less often. Counter attacking must also be ticked from the start. All mentalities must be toned down from the home framework, but not hugely. One of the centre forwards can stay on a high attacking mentality to provide availability at all times when countering.
Based on the assumption that the opposition will attack, use the best, most aggressive central midfielder to close down their playmaker. The rest of the midfield/defense needs to stay behind the ball, so closing down must be low for them. As the quick break is the key to scoring, don’t hold the ball up but try to get the ball to the forwards quickly so they can work in any space there may be before the opposition can get back.
Time wasting can be high from the start as it will limit the amount of time the opposition has on the ball, and can be maxed when defending a lead. Again, depending on the player types, passing can slow down when defending a lead to try and get more possession, or speed up to get the ball up the pitch and away from danger as quickly as possible.
Framework Three: Low Quality Team
Obviously the game is harder when you have a poor team. Thus, the framework for such a team follows the framework for a high quality team playing away to an extent.
Keeping the players between the ball and the goal is the key to this framework. Hence, nearly all your players must be no more than normal mentality and on low closing down. One of the strikers can be on attacking and high closing down, but that is about it. You must play a narrow formation, with high tempo, direct passing to get the ball up the pitch and away from your goal as quickly as you can. Play down the flanks to stop the ball moving across the pitch too much, as interceptions in central midfield can be calamitous. Man-mark the opposition’s forwards and wingers with your defenders and play a high back line to ensure the ball stays away from goal and the opposition’s most dangerous players are always assigned a marker.
To try and grab a goal on the break make sure your wingers are set to zonal marking/low closing down, with forward runs high. Thus, a quick, direct ball down the flanks is likely to be picked up by a winger or a striker, and your team can exploit any space there may be. This is not sexy football, and is designed to stop the other team from playing, so don’t expect wondrous passing moves. It should stop you from being relegated though.
Framework Four: Jimmy Youn’s Fluid Football
As this is not my tactic, I hope Jimmy won’t mind me using his words.
‘I use 4-1-3-2, which in my opinion is basically the standard 4-4-2 you see in real life. Why? Because while you may see back four holding a more or less curved line (with DL/DR pushing forward a bit), you are not going to see 4 midfielders drawing a straight (or even slightly) curved line - what you will see is a holding midfielder (if a team plays one) dropping back slightly (but he will nevertheless venture forward when needed) and an attacking midfield falling just behind the strikers (but again, he will nevertheless track back - with good teamwork attribute - even further back than DMC if required).
Same with your DL/DR and DC relationship - in the match I often find that when the opposition defense hits a long ball to their AMC or striker, my DC often ventures forward to take the ball - when this happens either my DR or DL would draw in more towards middle to cover the gap left by the DC.
The same applies when my DC tracks the opposition striker/AMC's run to the side of the pitch - my DL or DR would effectively switch the place with DC in order to provide more body down the middle rather than doubling up the opposition striker/winger with DC and leaving a hole in the middle;
I think it's just basic fact of football that no player can afford to stick with one area/position during the course of 90 minutes (except the keeper) - even for a keeper, when you see RL matches they don't just stay in the box; especially if the back four are pushing forward and long ball comes over above them it's keeper's job to go forward and cut the long ball out before the striker runs on to them (and in this case, your defenders are effectively cutting the run of strikers in the middle of the pitch - and again, when the keeper goes out of box to take care of the long ball flying over back four you will see one of the defenders dropping back into the penalty box).
Another example I can give is that when you have a very attacking right/left back, when he bomb forward with the ball you will often see your back four becoming three men defense - for example, if your DR overwraps with your MR/AMR and goes to the byline to cross what you will often see at the back is your DL and 2 DCs taking up classic 3 back line (So your DL comes to become your left DC, left side DC becomes central DC, right side DC becomes right DC).
During the course of the game, you will also see that sometimes your team's pegging the opposition back really deep and both your DL and DR are just outside the penalty area or even deeper - sometimes what you'll see in this case is your DMC dropping back to take up the position between your two DCs, but staying slightly forward.
I can give countless examples like this - when your strikers goes wide to receive the ball you will see your AMC or AML/AMR running forward/to the centre to take the striker's space while the striker tries to cross the ball.
Why am I saying all this? Because personally when I see the matches in FM I'm very impressed with the fluidity of movements - of course there are areas to improve, but if anything, it's more realistic than it has ever been.
I play with 'normal' creativity for ALL my players on the field - even for my DCs & DMCs and I have ALL my players set at 'normal mentality', ALL my players set at 'mixed' passing and ALL my players set at 'mixed' pressing - everyone's doing zonal marking (even my DCs) and i don't do tight marking because my 'tactical theory' is that it's more important to efficiently cover spaces than track all the players - I mean fine, if opposition's making a run to the side of the pitch and I only have my wingback tracking him what's wrong with it? My DCs have plenty of time to get back and take good position to cut out any crosses coming over and my DL/DR push the opposition striker/wingers all the way to the corner flag without making tackle - IMHO it's better to let the opposition come deep with the ball than letting them get BEHIND you under any circumstances’.
As Jimmy readily acknowledges, this tactic require lots of players with high stamina/pace/decision making/teamwork to make it successful, but it is a valid alternative to my own variations and worth trying if you have the right type of player.
If anyone is interested in reading the posts I used to come up with this stuff, then I would like to direct you to the following.
The original thread in which I examined the validity of the match engine.
Olly Dickinson’s Tactical Discussion
My Thread on Team Talks My Thread on Team Talks
Jep’s Thread on Team Talks
Neonlight's Ajax 4-3-3 Thread
Asmodeus’s Basic 4-4-2 Thread
There are many others I have used, but I can't remember what they were called, so would like to apologise if anyone feels I am stealing their ideas without mentioniong them.
I would also like to thank those who contributed to the last thread, especially those who encouraged me and those who challenged my thinking. So thanks to paranoik0, Madger, virtex, Neil Purvis, Skuzzy, Chooney, amaroq, PaulC, Izza, Rosenberg, Asmodeus, golden_goal and Jimmy Youn in particular, but also to all those that have helped and contributed to my last thread. I hope this one will be just as useful and I will learn even more through it. |