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發表於 2007-12-15 12:50:23
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Your fans will care about team attitude. If you tell the players to "Play it cool" or play the "Match of the Season", it will influence the fans reaction to the match result. Ordering "Play it Cool" will increase the negative effects of losing, and decrease the positive effects of winning. Using "Match of the Season" will make fans appreciate wins more, and react less negative to a loss. In both cases, the effect is very limited if the outcome was close to what the fans expected. If the result differs a lot from the expectation, the effect is either emphasized or removed altogether. If you "Play it cool" in a game that fans expect you to win, and you end up losing, fans will lose faith in you. In other words, fan mood will fall.
Fans will also be influenced by the cash reserves of your team, basically demanding a balance between success today and success in the future.
The fans of a rich team will be a bit harder to please. They will react stronger to a loss and weaker to a win than the fans of a poor club would. The more money your team holds, the higher significance these feelings will have.
This mechanism is important for two reasons. One, it gives us a tool to softly regulate the maximum amount of cash in the game - much like an interest rate gives us influence of the minimum amount of cash in the game. Secondly, it makes some extreme tactics less beneficial, such as keeping a team in a low division only to save up money, buy a great team overnight, and winning the Cup out of nowhere.
We don't intend to "kill" teams that carry a lot of cash, not at all. Rather give them the option of either using that cash to succeed, or to live with slightly lower fan mood until they decide to use their cash. Also, this effect will be very gradual and not noticeable at all to most teams in the game.
We are also changing the crowd formula. In rainy and cloudy weather, much more tickets will be sold under roof, at the expense of tickets without roof. Fewer tickets will still be sold, but the higher on average income per ticket will counter some of the negative effects of rainy and cloudy weather we have today. This may be coupled by a ticket price change for certain ticket categories.
Finally, the calculation of home and opponent attendance will be separated. Each crowd will have its own behaviour. The attendance of each team's fans will be important, since we will create a new link between home team advantage and the actual amount of fans from each team in the arena.
We will make it possible for home team managers to decide how many tickets he will make available to the visiting team. This will basically give managers the choice to either maximize income or to maximize the home team advantage. In certain games, such as qualifiers, it may be required to give the visiting fans a larger share of tickets.
Sending tickets to the opponent may boost your ticket sales, but it will affect your home team advantage. If you send no tickets away, you will probably end up with a lower attendance than you have today. The default option will be to satisfy any need of the visiting team (normally a lot lower than that of the home fans) and to sell rest to the home fans.
The fan expectations feature will be launched at the start of next season, which starts in March. While we expect this to be fairly advanced in terms of logic and formulas behind the scenes, it will be easy to use for managers. Fans will tell you what they want, and it is up to you to change our behaviour to please them or not. If you keep running your team as you always have, fans will still behave in a rational fashion.
Economy Update
There has been a lot of talk about the Hattrick economy this year, and in a few weeks we will run an editorial that summarizes what have happened so far and what we will be doing in the future.
The very short story is that in the beginning of this year Hattrick was in a state of chronic economic stagnation. We broke this negative cycle by lowering costs and increasing ticket revenue. These drastic measures had the expected results, transfer prices stopped falling and started climbing again - and quite quickly so.
It is now one season later, and time to start cooling down the party. We will do this in steps. First of all, ticket prices will be lowered a bit at mid-season, reduced by 5 %. Next season, we will finally make Set Pieces count towards salary, which will increase salary levels by around 2 % on average, and by about 5 % for players with divine Set Pieces.
We also want to make clear that our long term goal is a Hattrick economy that is able to function well, and is rather predictable, without any direct interventions at all from the developers. This is a perspective we consider in all the development work we do, but to get there will take time.
[ 本帖最後由 terry1225 於 2007-12-15 12:56 PM 編輯 ] |
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