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發表於 2008-3-7 22:31:59 | 顯示全部樓層
開始欣賞呢隻game
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發表於 2008-3-7 23:08:43 | 顯示全部樓層
原帖由 WainSeven 於 2008-3-7  04:52 PM 發表
西岸
C: Choy Tze Khuen(McFlurry) 7.0AR , Chan Yee Liang(Genie BC) 6.5AR
PF: Choi Bi Jun(Tuen Mun Spurs) 6.0AR , Ng Lihong(Deimon DevilBats) 5.5AR
SF: Norman Schönebeck(Tai Ping All stars United) 7.5AR, Nayden Naumov(Tai Ping All stars United) 7.0AR
SG: Ying Kam Hing(Tai Ping All stars United) 7.5AR , Chiu Xiao Yue(Tai Ping All stars United) 7.0AR / Ko Zheng Quan(McFlurry) 7.0AR
PG: Josep Maria Piñeiro(McFlurry) 6.0AR , Kong Han Jet(Deimon DevilBats) 6.0AR

正選兩個係我比較唔重視既
最重視果個反而未必入到
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發表於 2008-3-7 23:25:43 | 顯示全部樓層
原來我隊好多5.5ar
我諗兩隊加埋唔夠3個人入選
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發表於 2008-3-8 09:58:16 | 顯示全部樓層
Upcoming Game Engine Changes

As usual, we try to make any substantial changes either in the offseason or at the all-star break. We are making some major changes to the game engine in order both to address imbalances in the game and to improve the quality of the game engine as a whole. These changes will take place starting with the Thursday games after the all-star break, so that anybody who is not still in the tournament can use a scrimmage to see how they work.

Many changes are minor, such as reminding the coach he's allowed to substitute during halftime. Of the more major ones, upcoming changes include:



More deterministic: Basketball can be a random game, with large differences from night to night (Knicks 89, Pistons 65 earlier this year), but in a 22-game season, and especially in single-elimination conference semifinals and finals, this can present a problem. It's also a problem for new users trying to understand why they won or lost the game. We have artificially decreased the random factor quite substantially so that the better team will win more often, and so that the results will make more sense. Please also note that the matchup ratings themselves will continue to vary from game to game, as will star ratings, since those depend upon the particular outcome.

Changes in Enthusiasm: With a decrease in the random factor, we can now use enthusiasm in a way that makes more sense than the current implementation. Right now, Take it Easy and Crunch Time affect the skills of the players; for example, the same player will behave as if his rebounding skill is higher when the team is playing Crunch Time. In the new version, his rebounding skill will remain the same, but he'll have a better chance at getting to rebounds that come down between players. You can think of the combination of these changes as our decreasing the random factor by averaging more dice, and then Crunch Time as a way of weighting the dice in your favor.

Boxscore: Because Take it Easy and Crunch Time no longer directly influence the team ratings, we will instead report on the boxscore which team tried harder, or whether they tried equally hard. If you find out that the home team tried somewhat harder than the away team, you will not know whether it means the home team was playing Crunch Time against Normal or whether the home team was playing Normal against Take it Easy, although if one of the teams is your own, it's pretty easy to figure out.

Forfeits: Improved handling of forfeits so that players play a reasonable number of minutes but do not set records, skew league leaders, etc.

Better Shooters: We've noticed how difficult it is to run an outside shooting-based offense. We were initially confused because many more users are training forwards than are training guards, so we thought that might be responsible, but as more information has come in it's clear that we need to help out outside offenses more than we have been. We will be increasing the efficiency of longer-range jump shots in order to improve this balance.

Injuries: We will decrease the length of all injuries generated by the game engine; you will approximately find that all injuries that currently are X weeks will now be of a length so that the player will miss approximately X league games. We'll also cut the length in half of all injuries that occur prior to the all-star break (this will be done at the all-star break). Further, doctors will have a larger role in determining the fraction of player injured during the game who pick up a longer-term injury; with a better doctor, more injured players will get quick help and be ready to come back for your next game.

New Draft Procedure: This really deserves its own news, and will get one in a few weeks when we're ready to release the final version. The current draft procedure will be overhauled an
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 樓主| 發表於 2008-3-8 10:29:26 | 顯示全部樓層
Better Shooters: We've noticed how difficult it is to run an outside shooting-based offense. We were initially confused because many more users are training forwards than are training guards, so we thought that might be responsible, but as more information has come in it's clear that we need to help out outside offenses more than we have been. We will be increasing the efficiency of longer-range jump shots in order to improve this balance.

我會變得更強大?
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發表於 2008-3-8 11:34:41 | 顯示全部樓層
杯賽就黎完晒
係咪有人攪比賽?
懶得自己搵友賽
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發表於 2008-3-8 11:49:00 | 顯示全部樓層
7狼同 老旋 請應戰
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發表於 2008-3-8 12:22:29 | 顯示全部樓層
有無人打fdly
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 樓主| 發表於 2008-3-8 12:25:25 | 顯示全部樓層
原帖由 麥旋風 於 2008-3-8  11:34 AM 發表
杯賽就黎完晒
係咪有人攪比賽?
懶得自己搵友賽


經過初步點算後, All-star weekend後至新賽季開始前有七週友賽可以打
BB打個人賽好似好過團體, 起碼聯絡方面唔洗咁煩邊週出邊幾個咁
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發表於 2008-3-8 12:28:46 | 顯示全部樓層
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 樓主| 發表於 2008-3-8 12:58:37 | 顯示全部樓層
send哂報名條link比所有人, 希望無漏
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發表於 2008-3-8 13:04:44 | 顯示全部樓層
原帖由 klinskan 於 2008-3-8  11:49 AM 發表
7狼同 老旋 請應戰

應承左terry
下星期先同你打
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發表於 2008-3-8 13:56:12 | 顯示全部樓層
秘密打唔打友誼賽?

[ 本帖最後由 klinskan 於 2008-3-8  01:57 PM 編輯 ]
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發表於 2008-3-8 14:01:52 | 顯示全部樓層
原帖由 klinskan 於 2008-3-8  01:56 PM 發表
秘密打唔打友誼賽?

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發表於 2008-3-8 14:02:49 | 顯示全部樓層
原帖由 secret 於 2008-3-8  02:01 PM 發表


香港紅約左你
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發表於 2008-3-8 14:06:05 | 顯示全部樓層
done
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發表於 2008-3-8 14:09:04 | 顯示全部樓層
原帖由 secret 於 2008-3-8  02:06 PM 發表
done

讓下我
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發表於 2008-3-8 14:14:54 | 顯示全部樓層
原帖由 klinskan 於 2008-3-8  02:09 PM 發表

讓下我

同我打過都知我唔排陣,你有排ge想輸都難,更何況你隊波本身強咁多
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發表於 2008-3-8 14:44:49 | 顯示全部樓層
原帖由 leewaikei23 於 2008-3-8  12:25 PM 發表


經過初步點算後, All-star weekend後至新賽季開始前有七週友賽可以打
BB打個人賽好似好過團體, 起碼聯絡方面唔洗咁煩邊週出邊幾個咁

其實團體係方便個攪手唔駛自己一個Check晒咁多場波約戰左未姐
如果你唔怕Check既個人賽冇乜問題
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發表於 2008-3-8 16:53:44 | 顯示全部樓層
求友賽
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