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BuzzerBeater 討論區 (II)

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發表於 2008-3-9 09:38:44 | 顯示全部樓層
原帖由 麥旋風 於 2008-3-9  09:21 AM 發表

                                                                                                                        attachment.php?aid=68765&noupdate=yes


即係依個位係鎖匙圈定係籃底?

成個禁區都叫key
咁top of key自然係鎖匙區之上


ok, 睇左中文番譯
係中文描述出錯

[ 本帖最後由 WainSeven 於 2008-3-9  09:39 AM 編輯 ]
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發表於 2008-3-9 12:24:36 | 顯示全部樓層
要大換血!!!!

輸罰球輸死~!
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 樓主| 發表於 2008-3-9 12:37:28 | 顯示全部樓層
原來國家隊領隊岩岩場收22萬, 睇黎擴場先係搵錢既最好方法
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發表於 2008-3-9 13:09:14 | 顯示全部樓層
場館的門票收入:
球賽露天看台下層座位場邊座位貴賓座位總入座量:總收入:
2574890 2984 448 50 0 3482 $ 73 660

合計

2984

448

50

0

3482

$ 73 660
各座位的票價:$ 15 $ 50 $ 130 $ 800

季票持有者的數量 (與今季初一樣): 334

仲未爆場
但比default setting收入仲多
票價有調升空間
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 樓主| 發表於 2008-3-9 13:41:15 | 顯示全部樓層
More deterministic: Basketball can be a random game, with large differences from night to night (Knicks 89, Pistons 65 earlier this year), but in a 22-game season, and especially in single-elimination conference semifinals and finals, this can present a problem. It's also a problem for new users trying to understand why they won or lost the game. We have artificially decreased the random factor quite substantially so that the better team will win more often, and so that the results will make more sense. Please also note that the matchup ratings themselves will continue to vary from game to game, as will star ratings, since those depend upon the particular outcome.

Changes in Enthusiasm: With a decrease in the random factor, we can now use enthusiasm in a way that makes more sense than the current implementation. Right now, Take it Easy and Crunch Time affect the skills of the players; for example, the same player will behave as if his rebounding skill is higher when the team is playing Crunch Time. In the new version, his rebounding skill will remain the same, but he'll have a better chance at getting to rebounds that come down between players. You can think of the combination of these changes as our decreasing the random factor by averaging more dice, and then Crunch Time as a way of weighting the dice in your favor.

Boxscore: Because Take it Easy and Crunch Time no longer directly influence the team ratings, we will instead report on the boxscore which team tried harder, or whether they tried equally hard. If you find out that the home team tried somewhat harder than the away team, you will not know whether it means the home team was playing Crunch Time against Normal or whether the home team was playing Normal against Take it Easy, although if one of the teams is your own, it's pretty easy to figure out.

Forfeits: Improved handling of forfeits so that players play a reasonable number of minutes but do not set records, skew league leaders, etc.

Better Shooters: We've noticed how difficult it is to run an outside shooting-based offense. We were initially confused because many more users are training forwards than are training guards, so we thought that might be responsible, but as more information has come in it's clear that we need to help out outside offenses more than we have been. We will be increasing the efficiency of longer-range jump shots in order to improve this balance.

Injuries: We will decrease the length of all injuries generated by the game engine; you will approximately find that all injuries that currently are X weeks will now be of a length so that the player will miss approximately X league games. We'll also cut the length in half of all injuries that occur prior to the all-star break (this will be done at the all-star break). Further, doctors will have a larger role in determining the fraction of player injured during the game who pick up a longer-term injury; with a better doctor, more injured players will get quick help and be ready to come back for your next game.


New Draft Procedure: This really deserves its own news, and will get one in a few weeks when we're ready to release the final version. The current draft procedure will be overhauled and replaced with a more realistic scouting system. I'd advise you to invest in scouting if you are going to finish with a high draft position (like my own team, sadly).

Training/Salaries: Finally, a reminder that as previously announced, salaries will continue to update at the all-star break and training pace will be slightly reduced as we slowly bring it back to the long-term value. More changes to this will be announced for the upcoming offseason as part of the draft rewrite.

Training efficiency 減低

[ 本帖最後由 leewaikei23 於 2008-3-9  01:43 PM 編輯 ]
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發表於 2008-3-9 13:51:50 | 顯示全部樓層
原帖由 leewaikei23 於 2008-3-9  01:41 PM 發表
More deterministic: Basketball can be a random game, with large differences from night to night (Knicks 89, Pistons 65 earlier this year), but in a 22-game season, and especially in single-elimination ...

有$ ge 好去買人
通漲硬
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發表於 2008-3-9 15:49:32 | 顯示全部樓層
原帖由 terry1225 於 2008-3-9  01:51 PM 發表

有$ ge 好去買人
通漲硬

買埋成隊高人工又係死路一條既咋喎
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發表於 2008-3-9 15:56:11 | 顯示全部樓層
原帖由 麥旋風 於 2008-3-9  03:49 PM 發表

買埋成隊高人工又係死路一條既咋喎

lwk咁高人工都無事啦
一季有成3 場tv駛咩驚
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發表於 2008-3-9 15:59:17 | 顯示全部樓層
原帖由 terry1225 於 2008-3-9  15:56 發表

lwk咁高人工都無事啦
一季有成3 場tv駛咩驚


作客都有錢收?
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 樓主| 發表於 2008-3-9 16:02:56 | 顯示全部樓層
原帖由 terry1225 於 2008-3-9  03:56 PM 發表

lwk咁高人工都無事啦
一季有成3 場tv駛咩驚


5萬8, 多其他一萬到之嘛, 不過佢黎緊update人工唔知會升幾多
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 樓主| 發表於 2008-3-9 16:12:12 | 顯示全部樓層
原帖由 射手shooter 於 2008-3-9  03:59 PM 發表


作客都有錢收?


作客照有TV轉播收

常規賽打二十二場, 十一場主場, 三場TV轉播

兩岸頭四名入八強(一場分勝負) -> 四強準決賽(一場分勝負) -> 總決賽(主客, 打和打第三場)

第六, 七位打降班附加賽(主客, 打和打第三場)
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發表於 2008-3-9 16:14:51 | 顯示全部樓層
原帖由 leewaikei23 於 2008-3-9  04:12 PM 發表


作客照有TV轉播收

常規賽打二十二場, 十一場主場, 三場TV轉播

兩岸頭四名入八強(一場分勝負) -> 四強準決賽(一場分勝負) -> 總決賽(主客, 打和打第三場)

第六, 七位打降班附加賽(主客, 打和打第三場) ...

原來playoff隨時可打5場
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發表於 2008-3-9 16:27:48 | 顯示全部樓層
有冇人未有friendly ??

Octopus D2 III
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發表於 2008-3-9 16:53:46 | 顯示全部樓層
原帖由 terry1225 於 2008-3-9  03:56 PM 發表

lwk咁高人工都無事啦
一季有成3 場tv駛咩驚

lwk係BB達到比神級
點同
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發表於 2008-3-9 16:59:07 | 顯示全部樓層
原帖由 麥旋風 於 2008-3-9  04:53 PM 發表

lwk係BB達到比神級
點同

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發表於 2008-3-9 17:41:15 | 顯示全部樓層
花園街網隊 ii.1
有冇人約友賽
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發表於 2008-3-9 17:57:07 | 顯示全部樓層
原帖由 klinskan 於 2008-3-9  05:41 PM 發表
花園街網隊 ii.1
有冇人約友賽


遲左一步
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發表於 2008-3-9 19:09:27 | 顯示全部樓層
原帖由 leewaikei23 於 2008-3-9  16:12 發表


作客照有TV轉播收

常規賽打二十二場, 十一場主場, 三場TV轉播

兩岸頭四名入八強(一場分勝負) -> 四強準決賽(一場分勝負) -> 總決賽(主客, 打和打第三場)

第六, 七位打降班附加賽(主客, 打和打第三場) ...


咁去加位先
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 樓主| 發表於 2008-3-9 19:25:05 | 顯示全部樓層
原帖由 射手shooter 於 2008-3-9  07:09 PM 發表


咁去加位先


入場費分佈:
聯賽: 主隊收錢
盃賽: 主客50/50
Playoff/附加賽: 要Check
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發表於 2008-3-9 19:41:57 | 顯示全部樓層
原帖由 leewaikei23 於 2008-3-9  07:25 PM 發表


入場費分佈:
聯賽: 主隊收錢
盃賽: 主客50/50
Playoff/附加賽: 要Check

playoff好似33%客
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