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Upcoming Changes for Season 6

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發表於 2008-7-29 08:35:20 | 顯示全部樓層 |閱讀模式
As usual, we will be releasing more information when things go live, but we'd like to tell you about some of the changes planned for the start of next season.

First off, some new features will be released over the next few weeks. At the start of season 6, we will introduce Junior National Teams. These teams will operate on the same schedule as the full national teams, offset by one season. We will also introduce a new staff system. We had planned on introducing this system at the start of Season 6, but part of the system has a market, and we believe it would be a mistake to introduce it before teams have adjusted to the financial changes announced below. Therefore, we will release the new staff system approximately one month into Season 6.

As part of this system, there will be a new system governing attendance which will hopefully be more predictable, easier to understand, and with less variance from game to game. This system will take effect at the start of next season, and the overall global attendance will be the same as it is right now.

We will also be adding a cash bonus to the season ticket holder bonus upon promotion, with a larger cash bonus for promotion via winning the league than during bot cleanup, as a way of helping promoted teams compete.

In response to the growing BuzzerBeater economy, we’re introducing some economic changes. Most importantly, the union of BuzzerBeater players is complaining that the teams are taking in and hoarding massive profits, but the players aren’t seeing any of the extra cash. As a result, following this offseason, some of your gate receipts will be shared with the players on your team in addition to their regular salaries.

The revenue-share will be renegotiated with the players union each season. For Season 6, the players will be taking the following share: 40% for Division I teams, 25% for Division II teams, 10% for Division III teams, and 0% for Division IV, V and VI teams.

In addition, the TV contract will be updated starting next season. Each team will still have three televised games which affect their fan enthusiasm, but the television revenue will be paid to all teams as a fixed, weekly sum of $35,000. This measure is intended to help new teams manage their weekly budget more effectively (without having to rely on TV games to pull them out of a negative balance), and will also limit the ability of the higher division teams to hoard large sums of money.

We are also making changes to the Cup and B3. For both competitions, instead of earning gate receipts depending upon the home team attendance, teams will get a fixed amount of money in each round. A table listing the payouts for each round will be placed in the rules before next season.

We hope these changes will keep the game even for both newer and older teams while helping to make income more predictable.


咁我打D1黎做咩?

[ 本帖最後由 ~~冬之子~~ 於 2008-7-29  08:40 AM 編輯 ]
發表於 2008-7-29 09:31:57 | 顯示全部樓層
原帖由 ~~冬之子~~ 於 2008-7-29  08:35 AM 發表
As usual, we will be releasing more information when things go live, but we'd like to tell you about some of the changes planned for the start of next season.

First off, some new features will be rel ...

的確
D1收入冇增加過但支出多左好多
向lwk投訴吧
起碼D1既電視轉播費點都應該高過D2啦
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 樓主| 發表於 2008-7-29 09:34:36 | 顯示全部樓層
原帖由 WainSeven 於 2008-7-29  09:31 AM 發表

的確
D1收入冇增加過但支出多左好多
向lwk投訴吧
起碼D1既電視轉播費點都應該高過D2啦

佢咁搞法我落D3hea好過了
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發表於 2008-7-29 10:48:32 | 顯示全部樓層
Each team will still have three televised games which affect their fan enthusiasm, but the television revenue will be paid to all teams as a fixed
原來真係有呢樣野
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發表於 2008-7-29 10:59:43 | 顯示全部樓層
原帖由 ~~冬之子~~ 於 2008-7-29  08:35 AM 發表
As usual, we will be releasing more information when things go live, but we'd like to tell you about some of the changes planned for the start of next season.

First off, some new features will be rel ...


家陣都已經搵唔到錢咁濟,仲要搞d咁既野
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發表於 2008-7-29 12:19:31 | 顯示全部樓層
咁我今季唔升住lu
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發表於 2008-7-29 13:26:23 | 顯示全部樓層
The revenue-share will be renegotiated with the players union each season. For Season 6, the players will be taking the following share: 40% for Division I teams, 25% for Division II teams, 10% for Division III teams, and 0% for Division IV, V and VI teams.
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發表於 2008-7-29 13:34:33 | 顯示全部樓層
First off, thanks to everybody who's been giving their opinions - we really do find these valuable and want to hear what you have to say. For one thing, it's clear that when choosing to announce these changes, we didn't give enough attention to explaining the core reasons behind them. It's not meant to equalize divisions, to be nicer to new teams, or as a change in philosophy.

There are two reasons for these changes. The most important one, by far, is simply the possibility of runaway inflation. The average team in Jan Itor's league grossed $6.7M last season. The average DI team netted a $3.7 million profit last season, not including any revenue from training. While players salaries continue to rise, they are simply not rising quickly enough. They will over time, which is why we need a temporary measure, not a permanent measure. But for the moment, the fact is that a DI or DII team is incapable of spending their income on players, which means that the economy is imbalanced.

So we either have to increase salaries or decrease revenues, but somehow we need to stop runaway inflation (which then would lead to runaway deflation, and a number of other nasty things to avoid).

With these changes, we still expect DI teams to be in much better shape than lower divisions, both in the short-term and in the long-term (when these changes are eliminated because player salaries are high enough for the best players). We expect the average DI team to have about a $1.5M profit this season. For comparison, the average DII team had a profit of $1.4M last season, and of course that would be reduced somewhat under this system as well.

So the goal is not to change the competitive balance, but rather to preserve the market while salaries are reaching their equilibrium level. Some of these other changes (making the attendance and TV money more predictable) are things that we feel will help teams plan more properly. The TV money is being reduced for higher divisions because the new attendance formula will mean that income comes back in slightly increased attendance (the overall global attendance will remain the same, but it will be slightly redistributed).

With all of that said, I've had a number of eloquent BB-mails and posts suggesting that we really shouldn't make quite so strong of a change without more warning than we have been able to give, and I think that's probably correct. Unfortunately, while we monitor the market regularly, the recent inflationary spike really caught us by surprise; the market has been moving more and more wildly, and we are worried that it will go out of control.

One other thing missed in this announcement is that in the Cup, teams will be earning more predictable revenue based upon their advancement.

I obviously wish that we had been able to do this more gradually, and certainly I think that the rationale behind it was not clear in our news post. The goal is always that DI is going to have a larger budget and more capability than DII, which will similarly be larger and more capable than DIII, and so forth. The underlying problem is that the players required to let DI teams reach their full potential do not yet exist, and as they start to exist, the gate money will return to being 100% given to the clubs. But in the interim, the end result is twofold: top division teams are able to buy the best players, and we get massive inflation. Our goal with these changes is to keep the former but to avoid the latter.

I'm going to make another news post to help clarify some of these issues, because I think we clearly missed the mark when it came to explaining things. And as always, I'll answer any criticism in the forums. Let's be honest - we're doing this in part because we didn't have the foresight to see this bubble coming as far away as we wanted to, and that's forcing our hand. So it's only fair that we face and accept the criticism that comes with it.


今日未食藥?
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發表於 2008-7-29 14:13:22 | 顯示全部樓層
對D1隊完全有病既改動
好似我咁而家成隊波人係9萬3千
一場主場坐滿收入有16萬
新政策下要分40%門票比球員
即係我每打一場坐滿既主場就要分6萬4比球員
假設我個星期得1場主場
即係未計staff薪酬入去
我net income已經得番16萬- 9萬3 - 6萬4 =3千
即係黎緊o個季我就算咩都唔做
個個星期都要蝕錢
都仲未計o的球員人工會每半季升一次!!
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 樓主| 發表於 2008-7-29 14:20:40 | 顯示全部樓層
真係唔知打d1黎做咩喎咁
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發表於 2008-7-29 14:23:29 | 顯示全部樓層
原帖由 WainSeven 於 2008-7-29  02:13 PM 發表
對D1隊完全有病既改動
好似我咁而家成隊波人係9萬3千
一場主場坐滿收入有16萬
新政策下要分40%門票比球員
即係我每打一場坐滿既主場就要分6萬4比球員
假設我個星期得1場主場
即係未計staff薪酬入去
我net income已經 ...

佢既意思就係要D1成季計埋TV收入只賺得1M多d
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 樓主| 發表於 2008-7-29 14:28:02 | 顯示全部樓層
Clarifying Economic Changes

Thank you to everybody who wrote on the forums and to us with their opinion of the new economic changes. I think it's clear that as much as we believe we're doing the right thing, we definitely should have provided a better explanation.

We see a core part of our job as the maintenance of the BuzzerBeater economy. We have observed over the past few weeks that we are heading out of a period of mild inflation and into a period of massive, runaway inflation. Many of you have seen this in other online games, along with its inevitable successor, massive, runaway deflation. We have been determined from the outset not to allow this to happen in BuzzerBeater.

The average DI team took in $6.7M last season and netted a $3.7M profit. The team with the highest payroll in the game last season took in $13M, earning a $8.2M profit. The average DI team earned $4.2M from league games, including both gate receipts and TV money. Taking 40% of all league game income away from Division I teams last season would still have resulted in every single Division I team in a mature league earning a profit.

Further, we're not taking away 40% of all income. While the new attendance formula will leave the global average attendance in the same spot, the opponent's fan base will have a larger impact, which will result in higher-division teams seeing slightly higher attendance. This is also the reason that the TV money is flat; the new attendance system has a different way of incorporating TV revenue. Much of this will make more sense when that new system is unveiled in a couple of weeks. In the Cup, the income will depend on the round reached and therefore reduce the variance, but this also means that the 40% gate receipts reduction will not alter that income.

Finally, we should again stress that this is temporary. The problem in effect is that a team earning $13M per season can afford to pay $750k/week in salary, but is incapable of doing so with the talent currently in BuzzerBeater. As training catches up and the game reaches equilibrium, the players union will need less and less of a cut, eventually going away, because the players themselves will be earning that money. The players union right now is simply stepping in and taking up the remaining money that should be used for salaries but is not. Since there are plenty of players who are skilled enough to fill Division IV, it is already in equilibrium and spending an appropriate amount on salaries. But this is not yet the case in the highest divisions, and until it is, the players union is there to take up the extra salary and keep things in balance.

我成季都只係賺左三場TV+盃賽收入

其餘時間都係收支平衡

2M都賺唔到啦小

我球場都差唔多爆啦

要我開到10萬人球場試下入場係咪多左嗎
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發表於 2008-7-29 14:32:19 | 顯示全部樓層
我唔明
究竟係HK league變態/畸型定點?
完全唔覺可以賺到咁多錢
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 樓主| 發表於 2008-7-29 14:38:45 | 顯示全部樓層
就算歐美D大國

D 頂級聯賽球隊都係得萬零人入場

真係諗唔明點賺到8M

一係拎D數據黎睇下
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發表於 2008-7-29 14:51:18 | 顯示全部樓層
原帖由 ~~冬之子~~ 於 2008-7-29  02:38 PM 發表
就算歐美D大國

D 頂級聯賽球隊都係得萬零人入場

真係諗唔明點賺到8M

一係拎D數據黎睇下


佢地係咪計左賣人既收入
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 樓主| 發表於 2008-7-29 15:12:23 | 顯示全部樓層
原帖由 fatting 於 2008-7-29  02:51 PM 發表


佢地係咪計左賣人既收入

唔識英文?
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發表於 2008-7-29 22:59:07 | 顯示全部樓層
...仲想博升上D1...
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發表於 2008-7-29 23:01:22 | 顯示全部樓層
唔係咁想升d1了
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發表於 2008-7-29 23:05:52 | 顯示全部樓層
原帖由 terry1225 於 2008-7-29  11:01 PM 發表
唔係咁想升d1了

你入到決賽 我一定送你上去~!
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發表於 2008-7-29 23:08:19 | 顯示全部樓層
原帖由 klinskan 於 2008-7-29  11:05 PM 發表

你入到決賽 我一定送你上去~!

......
大家咁話
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