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發表於 2005-11-13 11:40:55
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SI 討論區的建議:
Originally posted by neonlights:
Now, as all of you will know, training in FM2006 is the new way in which you increase your players' attributes. This new system is totally different to FM2005 and several new ideas have been introduced into this area of the game.
The Importance
The importance of having training in your game set properly is enormous. It is arguably as significant as your tactic in giving you the edge over an opponent. I've read a lot of posts here in which people say they leave training to default. Fine. But it is often you people who come back and complain your TACTICs are not working. Well, that may be the case, but it is much more likely to be the training, and this is why.
How Does Training Help Me?
There are a few answers to this question, with the simplest being 'they make my players' attributes better'. Correct, if you train in Attacking you'll eventually see an increase in Creativity, and Finishing if you train in shooting. Based on this knowledge you could set training to improve a players decent stats, or make him all round decent and train in his weaker aspects. Also, this aspect of training is useful for increasing player value, as obviously with higher stats you'll be worth more. A good example of where attribute play comes into the game usefully is when I had Hyypia and Carra at Liverpool. Hyypia obviously is a slow player, and I wanted to employ an offside trap. After a month of intense aerobic training, Hyypia's Pace of 10 had increased to 14.
The more theoretical and 'unproven' side of training is the idea of benefits other than attributes. To recognize these, you've got to read between the lines, and keep an open mind about training. Of course, I am talking about the idea of team play and experience. Both of these things will be gained from training. I've read posts where people complain that their goalie is just kicking it anywhere despite having Defender Collect set, or examples of players disregarding their set piece instructions altogether. In fact, just after the release of FM2006 these boards began to fill with angry gamers saying that SI had the most appalling error in simulation football; they were totally ignoring instructions and acting off their own hunch.
Well, clearly the ideology of training hadn't been explored by these rushed gamers. Training will, from my own experiences of multiple new games, give your players experience of each other and your instructions, and will also become comfortable with dealing with the ball under pressure.
The Ideology
Problem
The problem is that players are ignoring all or most of their instructions, and are playing rushed, pressured football. Even the midfielders don't seem to be able to keep calm and play the simple passes I told them to do. My GK Distribution is completely terrible, and we can't keep possession because my players are struggling to find a man, or get into space.
Solution and Reason
Like I said, training is 9 times out of 10 the answer here. Remember to train each outfield player with at least a bit of light training in every aspect except goalkeeping. For goalkeepers a bit of it all is important.
The reason that training is important for being able to play together is the same as real life. You must know each other inside out (not literally) on the pitch, and be able to judge each others abilities and movements to pick them out for a pass. As for the person to receive a pass, he will gain from training with his fellow players, and getting used to moving into decent positions day in day out. It is proven that by setting some of your own training your players will definitely perform much more as a unit, with better ability, before tactics even enter the equation. For the casual gamers, who don't want to set there own training (although it doesn't take long), you can follow this guide and you should notice much better teamwork (as well as the individual ability that comes from the attributes improvement):
GK
Important Training Areas
Strength/Aerobic/Goalkeeping/Defending/Set Pieces
DC
Important Training Areas
Strength/Aerobic/Defending/Attacking
DR/L
Important Training Areas
Aerobic/Strength/Defending/Attacking/Tactics
DMC
Important Training Areas
Strength/Defending/Attacking/Ball Control/Tactics
MC
Important Training Areas
Strength/Attacking/Ball Control/Tactics
AMC
Important Training Areas
Aerobic/Attacking/Shooting/Tactics/Ball Control
M/AM R/L
Important Training Areas
Aerobic/Set Pieces/Attacking/Tactics/Ball Control
FC
Important Training Areas
Aerobic/Strength/Shooting/Attacking/Ball Control
Like I said above, these areas may be the ones you will want to put on medium/hard/intense but remember to include some light training in the other areas because otherwise your players will miss out on stats that are still very much necessary, but not quite as important.
http://community.sigames.com/gro ... 519717/m/4112057571 |
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